Commit dc948969 authored by Danial KordModanlou's avatar Danial KordModanlou

update

parent a5b626ae
This diff is collapsed.
...@@ -15,8 +15,8 @@ namespace TurnTheGameOn.IKDriver ...@@ -15,8 +15,8 @@ namespace TurnTheGameOn.IKDriver
void Awake () void Awake ()
{ {
CheckPointBlock.startPos = spawnPoint.position; // CheckPointBlock.startPos = spawnPoint.position;
CheckPointBlock.startRotation = spawnPoint.rotation; // CheckPointBlock.startRotation = spawnPoint.rotation;
if (instance == null) if (instance == null)
{ {
instance = this; instance = this;
......
...@@ -63,8 +63,6 @@ MonoBehaviour: ...@@ -63,8 +63,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14 m_FontSize: 14
...@@ -142,8 +140,6 @@ MonoBehaviour: ...@@ -142,8 +140,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14 m_FontSize: 14
...@@ -191,7 +187,7 @@ RectTransform: ...@@ -191,7 +187,7 @@ RectTransform:
- {fileID: 9133287812176185236} - {fileID: 9133287812176185236}
- {fileID: 9133287810168632780} - {fileID: 9133287810168632780}
m_Father: {fileID: 9133287812064916901} m_Father: {fileID: 9133287812064916901}
m_RootOrder: 0 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
...@@ -224,8 +220,6 @@ MonoBehaviour: ...@@ -224,8 +220,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0} m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
...@@ -289,13 +283,9 @@ MonoBehaviour: ...@@ -289,13 +283,9 @@ MonoBehaviour:
m_OnEndEdit: m_OnEndEdit:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.InputField+SubmitEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.InputField+OnChangeEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_CustomCaretColor: 0 m_CustomCaretColor: 0
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412} m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
...@@ -329,17 +319,17 @@ RectTransform: ...@@ -329,17 +319,17 @@ RectTransform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9133287811150369422} m_GameObject: {fileID: 9133287811150369422}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 9133287810581402852} - {fileID: 9133287810581402852}
m_Father: {fileID: 9133287812064916901} m_Father: {fileID: 9133287812064916901}
m_RootOrder: 1 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 335, y: 210.7} m_AnchoredPosition: {x: 334.99994, y: 210.69995}
m_SizeDelta: {x: 45.8, y: 33.4} m_SizeDelta: {x: 45.8, y: 33.4}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9133287811150369410 --- !u!222 &9133287811150369410
...@@ -368,8 +358,6 @@ MonoBehaviour: ...@@ -368,8 +358,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 5bb97cbee19f9e342ad77e3a49bbc3d8, type: 3} m_Sprite: {fileID: 21300000, guid: 5bb97cbee19f9e342ad77e3a49bbc3d8, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
...@@ -434,8 +422,6 @@ MonoBehaviour: ...@@ -434,8 +422,6 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &9133287812064916897 --- !u!1 &9133287812064916897
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -468,8 +454,8 @@ RectTransform: ...@@ -468,8 +454,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0}
m_Children: m_Children:
- {fileID: 9133287810947964236}
- {fileID: 9133287811150369409} - {fileID: 9133287811150369409}
- {fileID: 9133287810947964236}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
...@@ -635,8 +621,6 @@ MonoBehaviour: ...@@ -635,8 +621,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14 m_FontSize: 14
......
...@@ -6,16 +6,22 @@ using UnityEngine.SceneManagement; ...@@ -6,16 +6,22 @@ using UnityEngine.SceneManagement;
public class CarCustom : MonoBehaviour public class CarCustom : MonoBehaviour
{ {
private Vector3 startPos;
private Quaternion startRotation;
private void Start() private void Start()
{ {
Respawner.myLoader += respawn; Respawner.myLoader += respawn;
Respawner.comeBackToStart += spawnFirstPlace; Respawner.comeBackToStart += spawnFirstPlace;
startPos = transform.position;
startRotation = transform.rotation;
} }
public void respawn() public void respawn()
{ {
transform.position = CheckPointBlock.position; transform.position = CheckPointBlock.position;
transform.rotation = CheckPointBlock.rotaion; transform.rotation = CheckPointBlock.rotaion;
DataSaver.checkPoint++;
Debug.Log("comes back"); Debug.Log("comes back");
} }
...@@ -26,7 +32,11 @@ public class CarCustom : MonoBehaviour ...@@ -26,7 +32,11 @@ public class CarCustom : MonoBehaviour
public void spawnFirstPlace() public void spawnFirstPlace()
{ {
String thisScene = SceneManager.GetActiveScene().name; // String thisScene = SceneManager.GetActiveScene().name;
SceneManager.LoadScene(thisScene); DataSaver.checkPoint++;
transform.position = startPos;
transform.rotation = startRotation;
//SceneManager.LoadScene(thisScene);
} }
} }
...@@ -6,8 +6,6 @@ public class CheckPointBlock : MonoBehaviour ...@@ -6,8 +6,6 @@ public class CheckPointBlock : MonoBehaviour
{ {
public static Vector3 position; public static Vector3 position;
public static Quaternion rotaion; public static Quaternion rotaion;
public static Vector3 startPos;
public static Quaternion startRotation;
public bool carPosition; public bool carPosition;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
......
...@@ -32,7 +32,7 @@ public class DataSaver : MonoBehaviour ...@@ -32,7 +32,7 @@ public class DataSaver : MonoBehaviour
private menuSystem menu; private menuSystem menu;
private String pName; private String pName;
private String curentName; private String curentName;
public static int checkPoint = 1;
private bool newLineAdded = true; private bool newLineAdded = true;
// public static Action<String,Transform> OnCheckPoint; // public static Action<String,Transform> OnCheckPoint;
...@@ -129,8 +129,8 @@ public class DataSaver : MonoBehaviour ...@@ -129,8 +129,8 @@ public class DataSaver : MonoBehaviour
rowDataTemp[10] = "None"; rowDataTemp[10] = "None";
rowDataTemp[11] = "None"; rowDataTemp[11] = "None";
} }
string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3],rowDataTemp[4], string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3],rowDataTemp[4],
rowDataTemp[5], rowDataTemp[6], rowDataTemp[7], rowDataTemp[8], rowDataTemp[9], rowDataTemp[10], rowDataTemp[11]); rowDataTemp[5], rowDataTemp[6], rowDataTemp[7], rowDataTemp[8], rowDataTemp[9], rowDataTemp[10], rowDataTemp[11],checkPoint);
timePassed = 0; timePassed = 0;
csv.AppendLine(newLine); csv.AppendLine(newLine);
...@@ -162,11 +162,11 @@ public class DataSaver : MonoBehaviour ...@@ -162,11 +162,11 @@ public class DataSaver : MonoBehaviour
{ {
if (!newLineAdded) if (!newLineAdded)
{ {
string newLine2 = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}", string newLine2 = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}",
"distance x from first pivot", "distance y from first pivot", "distance z from first pivot", "distance x from first pivot", "distance y from first pivot", "distance z from first pivot",
"current speed", "last pivot name", "distance x to last pivot", "distance y to last pivot", "current speed", "last pivot name", "distance x to last pivot", "distance y to last pivot",
"distance z to last pivot", "distance z to last pivot",
"total distance with wall", "distance x with wall", "distance y with wall", "distance z with wall" "total distance with wall", "distance x with wall", "distance y with wall", "distance z with wall","checkPint"
); );
csv = new StringBuilder(); csv = new StringBuilder();
csv.AppendLine(newLine2); csv.AppendLine(newLine2);
......
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