Commit dc948969 authored by Danial KordModanlou's avatar Danial KordModanlou

update

parent a5b626ae
......@@ -2,13 +2,14 @@
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void Awake ()
{
CheckPointBlock.startPos = spawnPoint.position;
CheckPointBlock.startRotation = spawnPoint.rotation;
// CheckPointBlock.startPos = spawnPoint.position;
// CheckPointBlock.startRotation = spawnPoint.rotation;
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......@@ -68,8 +399,7 @@ Transform:
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MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 33059227174012550, guid: 049c7dfdcf4aacf48a4c58011f07b184,
type: 3}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2202606018994674243}
......@@ -125,6 +455,7 @@ GameObject:
- component: {fileID: 2202606020465897625}
- component: {fileID: 2202606020465897626}
- component: {fileID: 2202606020465897627}
- component: {fileID: 921569265}
m_Layer: 0
m_Name: IK Driver Demo Controller
m_TagString: Untagged
......@@ -163,10 +494,11 @@ MonoBehaviour:
isDay: 1
leftSteeringController: {fileID: 1000011867238672, guid: 69b0f3c24e475f845af6f1c0c6a6cb9c,
type: 3}
rightSteeringController: {fileID: 1679737753768494, guid: 049c7dfdcf4aacf48a4c58011f07b184,
rightSteeringController: {fileID: 6517492368474291616, guid: 93ab9d7bcd8b80744ab77a800f1db95b,
type: 3}
spawnPoint: {fileID: 2202606018509496402}
defaultDemoVehicle: 1
currentDemoVehicle: {fileID: 0}
--- !u!114 &2202606020465897626
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -183,9 +515,13 @@ MonoBehaviour:
nameField: {fileID: 6930703783528564902}
PlayerName: p1
activeSaving: 0
goalImage: {fileID: 6930703783607240552}
goalImage: {fileID: 0}
nameEditor: {fileID: 354712833}
stopIcon: {fileID: 21300000, guid: ca56943542357374ca7833efeabce4e0, type: 3}
saveIcon: {fileID: 21300000, guid: 5bb97cbee19f9e342ad77e3a49bbc3d8, type: 3}
saveNamePause: {fileID: 21300000, guid: 933264e3d0ad6d0488aa64f129ba527e, type: 3}
saveNameCountinou: {fileID: 21300000, guid: 988921ab7f69ce54c82e9e6d53dc7a29, type: 3}
backGround: {fileID: 6930703783528564897}
--- !u!114 &2202606020465897627
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -199,6 +535,20 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
pivot: {fileID: 2202606020465897624}
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MonoBehaviour:
m_ObjectHideFlags: 0
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fd8f749340a45ff4599bef5d4126805f, type: 3}
m_Name:
m_EditorClassIdentifier:
respawn: 256
firstPointComeBack: 257
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PrefabInstance:
m_ObjectHideFlags: 0
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m_Modification:
m_TransformParent: {fileID: 2202606020465897624}
m_Modifications:
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value: -0
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 3
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value: 156.47
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
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value: 156.47
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value: 0
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......@@ -6,16 +6,22 @@ using UnityEngine.SceneManagement;
public class CarCustom : MonoBehaviour
{
private Vector3 startPos;
private Quaternion startRotation;
private void Start()
{
Respawner.myLoader += respawn;
Respawner.comeBackToStart += spawnFirstPlace;
startPos = transform.position;
startRotation = transform.rotation;
}
public void respawn()
{
transform.position = CheckPointBlock.position;
transform.rotation = CheckPointBlock.rotaion;
DataSaver.checkPoint++;
Debug.Log("comes back");
}
......@@ -26,7 +32,11 @@ public class CarCustom : MonoBehaviour
public void spawnFirstPlace()
{
String thisScene = SceneManager.GetActiveScene().name;
SceneManager.LoadScene(thisScene);
// String thisScene = SceneManager.GetActiveScene().name;
DataSaver.checkPoint++;
transform.position = startPos;
transform.rotation = startRotation;
//SceneManager.LoadScene(thisScene);
}
}
......@@ -6,8 +6,6 @@ public class CheckPointBlock : MonoBehaviour
{
public static Vector3 position;
public static Quaternion rotaion;
public static Vector3 startPos;
public static Quaternion startRotation;
public bool carPosition;
// Start is called before the first frame update
void Start()
......
......@@ -32,7 +32,7 @@ public class DataSaver : MonoBehaviour
private menuSystem menu;
private String pName;
private String curentName;
public static int checkPoint = 1;
private bool newLineAdded = true;
// public static Action<String,Transform> OnCheckPoint;
......@@ -129,8 +129,8 @@ public class DataSaver : MonoBehaviour
rowDataTemp[10] = "None";
rowDataTemp[11] = "None";
}
string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3],rowDataTemp[4],
rowDataTemp[5], rowDataTemp[6], rowDataTemp[7], rowDataTemp[8], rowDataTemp[9], rowDataTemp[10], rowDataTemp[11]);
string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3],rowDataTemp[4],
rowDataTemp[5], rowDataTemp[6], rowDataTemp[7], rowDataTemp[8], rowDataTemp[9], rowDataTemp[10], rowDataTemp[11],checkPoint);
timePassed = 0;
csv.AppendLine(newLine);
......@@ -162,11 +162,11 @@ public class DataSaver : MonoBehaviour
{
if (!newLineAdded)
{
string newLine2 = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}",
string newLine2 = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}",
"distance x from first pivot", "distance y from first pivot", "distance z from first pivot",
"current speed", "last pivot name", "distance x to last pivot", "distance y to last pivot",
"distance z to last pivot",
"total distance with wall", "distance x with wall", "distance y with wall", "distance z with wall"
"total distance with wall", "distance x with wall", "distance y with wall", "distance z with wall","checkPint"
);
csv = new StringBuilder();
csv.AppendLine(newLine2);
......
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