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9831111
JTankTrouble
Commits
7362786b
Commit
7362786b
authored
Aug 03, 2020
by
nargessalehi98
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Handle exception.
parent
83fc6ec7
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1 changed file
with
9 additions
and
15 deletions
+9
-15
GameLoop.java
src/GameLoop.java
+9
-15
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src/GameLoop.java
View file @
7362786b
/*** In The Name of Allah ***/
/*** In The Name of Allah ***/
import
java.awt.*
;
import
java.io.IOException
;
import
java.io.IOException
;
import
java.util.PrimitiveIterator
;
/**
/**
* A very simple structure for the main game loop.
* A very simple structure for the main game loop.
* THIS IS NOT PERFECT, but works for most situations.
* THIS IS NOT PERFECT, but works for most situations.
* Note that to make this work, none of the 2 methods
* Note that to make this work, none of the 2 methods
* in the while loop (update() and render()) should be
* in the while loop (update() and render()) should be
* long running! Both must execute very quickly, without
* long running! Both must execute very quickly, without
* any waiting and blocking!
* any waiting and blocking!
*
*
<p>
* Detailed discussion on different game loop design
* Detailed discussion on different game loop design
* patterns is available in the following link:
* patterns is available in the following link:
*
http://gameprogrammingpatterns.com/game-loop.html
* http://gameprogrammingpatterns.com/game-loop.html
*
*
* @author Seyed Mohammad Ghaffarian
* @author Seyed Mohammad Ghaffarian
*/
*/
...
@@ -33,6 +31,7 @@ public class GameLoop implements Runnable {
...
@@ -33,6 +31,7 @@ public class GameLoop implements Runnable {
//private GameState state2;
//private GameState state2;
//private GameState pcState;
//private GameState pcState;
public
GameLoop
(
GameFrame
frame
)
{
public
GameLoop
(
GameFrame
frame
)
{
canvas
=
frame
;
canvas
=
frame
;
}
}
...
@@ -59,7 +58,7 @@ public class GameLoop implements Runnable {
...
@@ -59,7 +58,7 @@ public class GameLoop implements Runnable {
@Override
@Override
public
void
run
()
{
public
void
run
()
{
boolean
gameOver
=
false
;
boolean
gameOver
=
false
;
while
(!
gameOver
)
{
while
(!
gameOver
)
{
try
{
try
{
long
start
=
System
.
currentTimeMillis
();
long
start
=
System
.
currentTimeMillis
();
//
//
...
@@ -75,14 +74,9 @@ public class GameLoop implements Runnable {
...
@@ -75,14 +74,9 @@ public class GameLoop implements Runnable {
long
delay
=
(
1000
/
FPS
)
-
(
System
.
currentTimeMillis
()
-
start
);
long
delay
=
(
1000
/
FPS
)
-
(
System
.
currentTimeMillis
()
-
start
);
if
(
delay
>
0
)
if
(
delay
>
0
)
Thread
.
sleep
(
delay
);
Thread
.
sleep
(
delay
);
}
catch
(
Exception
ee
)
{
}
catch
(
InterruptedException
ex
)
{
ee
.
printStackTrace
();
}
}
}
}
try
{
canvas
.
render
(
state
);
canvas
.
render
(
state
);
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
}
}
}
}
}
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