Commit 6c405abc authored by Danial KordModanlou's avatar Danial KordModanlou

Merge branch 'Danielo' into 'master'

Danielo

See merge request !1
parents 7bacb786 0dba6b7a
......@@ -19,6 +19,7 @@
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......@@ -13,6 +13,11 @@ public class DataSaver : MonoBehaviour
[SerializeField] public Transform pivot;
//set this
public static Vector3 pivotPos;
public static String pivotName = "startPoint";
// Start is called before the first frame update
private string path;
private GameObject[] players;
......@@ -21,14 +26,15 @@ public class DataSaver : MonoBehaviour
private menuSystem menu;
private String pName;
private String curentName;
// public static Action<String,Transform> OnCheckPoint;
private bool stable = false;
// Use this for initialization
void Start()
{
//OnCheckPoint += setNewChanges;
pivotPos = pivot.transform.position;
StartCoroutine(find());
......@@ -49,6 +55,12 @@ public class DataSaver : MonoBehaviour
}
public void setNewChanges(String input,Transform checkPoint)
{
pivotPos = checkPoint.transform.position;
}
void Save()
{
if(menu.activeSaving == 0)
......@@ -77,12 +89,13 @@ public class DataSaver : MonoBehaviour
if (timePassed > 0.1)
{
string[] rowDataTemp = new string[4];
rowDataTemp[0] = ""+myPlayer.speed;
rowDataTemp[1] = "" + (myPlayer.transform.position.x - pivot.transform.position.x);
rowDataTemp[2] = "" + (myPlayer.transform.position.y - pivot.transform.position.y);
rowDataTemp[3] = ""+(myPlayer.transform.position.z - pivot.transform.position.z);
rowDataTemp[0] = ""+ pivotName;
rowDataTemp[1] = "" + myPlayer.speed;
rowDataTemp[2] = "" + (myPlayer.transform.position.x - pivotPos.x);
rowDataTemp[3] = "" + (myPlayer.transform.position.y - pivotPos.y);
rowDataTemp[4] = ""+(myPlayer.transform.position.z - pivotPos.z);
rowData.Add(rowDataTemp);
string newLine = string.Format("{0},{1},{2},{3}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3]);
string newLine = string.Format("{0},{1},{2},{3},{4}", rowDataTemp[0], rowDataTemp[1], rowDataTemp[2], rowDataTemp[3],rowDataTemp[4]);
timePassed = 0;
csv.AppendLine(newLine);
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Warning : MonoBehaviour
{
[SerializeField]private Transform pivot;
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
Debug.Log("triggerd");
if ( other.tag == "Player")
{
DataSaver.pivotPos = pivot.position;
DataSaver.pivotName = this.gameObject.name;
}
}
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