Commit 40ceee61 authored by Danial KordModanlou's avatar Danial KordModanlou

new AI system

parent 7db09697
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......@@ -2,8 +2,8 @@
<project version="4">
<component name="ContentModelStore">
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......@@ -264,6 +264,37 @@
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<e p="TrafficSystemVehicle.cs" t="Include" />
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<e p="TrafficSystemVehiclePlayerAuto.cs" t="Include" />
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......
......@@ -19,6 +19,7 @@
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......
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......@@ -25,7 +25,7 @@
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......@@ -60,37 +60,37 @@
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......@@ -282,7 +282,7 @@
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......
......@@ -25,7 +25,7 @@
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......@@ -70,42 +70,48 @@
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<HintPath>D:/Projects/Unity/Main/KK/test/car-sim-remaster/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
<HintPath>D:/Projects/Unity/Main/KK/Main/CIVIL/car-sim-remaster/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
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<Reference Include="mscorlib">
<HintPath>E:/Unity Editors/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
......
......@@ -25,7 +25,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
......@@ -146,31 +146,31 @@
<None Include="Assets\Standard Assets\Vehicles\Car\Shaders\ReflectiveDiffuseSpec.shader" />
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<HintPath>D:/Projects/Unity/Main/KK/Main/CIVIL/car-sim-remaster/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>D:/Projects/Unity/Main/KK/test/car-sim-remaster/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
<HintPath>D:/Projects/Unity/Main/KK/Main/CIVIL/car-sim-remaster/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Unity Editors/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
......
......@@ -25,7 +25,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
......@@ -87,6 +87,25 @@
<Compile Include="Assets\RealisticEngineSound\Assets\Scripts\SuperCharger_mobile.cs" />
<Compile Include="Assets\RealisticEngineSound\Assets\Scripts\TurboCharger.cs" />
<Compile Include="Assets\RealisticEngineSound\Assets\Scripts\TurboCharger_mobile.cs" />
<Compile Include="Assets\Traffic System\Scripts\FPSCounter.cs" />
<Compile Include="Assets\Traffic System\Scripts\GameUtils.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystem.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemAttachmentPoint.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemAwarenessTrigger.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemFollowCamera.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemIntersection.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemLane.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemNode.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemPiece.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemRoundaboutTrigger.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemToolTip.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemTrafficLight.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemUI.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemVehicle.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemVehiclePlayer.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemVehiclePlayerAuto.cs" />
<Compile Include="Assets\Traffic System\Scripts\TrafficSystemVehicleSpawner.cs" />
<Compile Include="Assets\Traffic System\Scripts\iTween.cs" />
<Compile Include="Assets\TurnTheGameOn\IK Driver\Scripts\Enums\Enums.cs" />
<Compile Include="Assets\TurnTheGameOn\IK Driver\Scripts\IKD_AnalogNeedle.cs" />
<Compile Include="Assets\TurnTheGameOn\IK Driver\Scripts\IKD_AxisTouchButton.cs" />
......@@ -184,31 +203,31 @@
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<None Include="Assets\UTS_PRO\Scripts\Another Script\BlinkC.shader" />
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......
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
[ExecuteInEditMode]
[CustomEditor(typeof(TrafficSystemAwarenessTrigger))]
[CanEditMultipleObjects]
public class TrafficSystemAwarenessTriggerEditor : Editor
{
TrafficSystemAwarenessTrigger TrafficSystemAwarenessTrigger;
TrafficSystem TrafficSystem;
void Awake()
{
TrafficSystemAwarenessTrigger = (TrafficSystemAwarenessTrigger)target;
}
public override void OnInspectorGUI ()
{
// serializedObject.Update();
DrawDefaultInspector();
if(!TrafficSystemAwarenessTrigger)
return;
if(!TrafficSystem)
{
GameObject obj = GameObject.Find ("Traffic System");
if(obj && obj.GetComponent<TrafficSystem>())
TrafficSystem = obj.GetComponent<TrafficSystem>();
}
// RefreshEditor( false, true );
// GUILayout.Space(10.0f);
// GUILayout.BeginHorizontal("box");
// if(GUILayout.Button("Process Children"))
// {
// RefreshEditor();
// }
// GUILayout.EndHorizontal();
}
}
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using UnityEngine;
using UnityEditor;
using System.Collections;
[ExecuteInEditMode]
public class TrafficSystemEditorWindow : EditorWindow
{
[MenuItem ("Traffic System/Spawn Traffic System Prefab")]
public static void SpawnTrafficSystemPrefab ()
{
if(TrafficSystem.Instance)
{
Debug.LogError("Traffic System already exists");
return;
}
TrafficSystem[] trafficSystems = GameObject.FindObjectsOfType<TrafficSystem>();
if(trafficSystems.Length > 0)
{
Debug.LogError("Traffic System already exists");
return;
}
string trafficSystemPrefabPath = "Assets/Traffic System/Prefabs/Traffic System.prefab";
TrafficSystem trafficSystem = AssetDatabase.LoadAssetAtPath(trafficSystemPrefabPath, typeof(TrafficSystem)) as TrafficSystem;
if(trafficSystem)
PrefabUtility.InstantiatePrefab(trafficSystem);
else
Debug.LogError("Traffic System Prefab can not be found at location: " + trafficSystemPrefabPath);
}
// [MenuItem ("Traffic System/Globals")]
// public static void ShowEditor ()
// {
// EditorWindow.GetWindow(typeof(TrafficSystemEditorWindow));
// }
}
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
[ExecuteInEditMode]
[CustomEditor(typeof(TrafficSystemIntersection))]
[CanEditMultipleObjects]
public class TrafficSystemIntersectionEditor : Editor
{
TrafficSystemIntersection TrafficSystemIntersection;
TrafficSystem TrafficSystem;
void Awake()
{
TrafficSystemIntersection = (TrafficSystemIntersection)target;
// Debug.Log (TrafficSystemPiece.gameObject.name + ": " + TrafficSystemPiece.m_renderer.bounds.extents);
}
public override void OnInspectorGUI ()
{
// serializedObject.Update();
DrawDefaultInspector();
if(!TrafficSystemIntersection)
return;
if(!TrafficSystem)
{
GameObject obj = GameObject.Find ("Traffic System");
if(obj && obj.GetComponent<TrafficSystem>())
TrafficSystem = obj.GetComponent<TrafficSystem>();
}
GUILayout.BeginHorizontal("box");
if(GUILayout.Button("Process Children"))
{
TrafficSystemIntersection.Refresh();
}
GUILayout.EndHorizontal();
}
}
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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[CustomEditor(typeof(TrafficSystemNode))]
[CanEditMultipleObjects]
public class TrafficSystemNodeEditor : Editor
{
TrafficSystemNode TrafficSystemNode;
private TrafficSystem.DriveSide m_previousDriveSide = TrafficSystem.DriveSide.LEFT;
private bool m_previousIsPrimary = true;
TrafficSystem TrafficSystem;
void Awake()
{
TrafficSystemNode = (TrafficSystemNode)target;
m_previousDriveSide = TrafficSystemNode.m_driveSide;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector();
// serializedObject.Update();
if(m_previousDriveSide != TrafficSystemNode.m_driveSide ||
m_previousIsPrimary != TrafficSystemNode.m_isPrimary)
{
if(TrafficSystemNode.m_driveSide == TrafficSystem.DriveSide.LEFT)
{
if(TrafficSystemNode.m_isPrimary)
{
Material material = AssetDatabase.LoadAssetAtPath(TrafficSystemEditor.PrimaryNodeLeftSideMaterial, typeof(Material)) as Material;
TrafficSystemNode.GetComponent<Renderer>().material = material;
}
else
{
Material material = AssetDatabase.LoadAssetAtPath(TrafficSystemEditor.SecondaryNodeLeftSideMaterial, typeof(Material)) as Material;
TrafficSystemNode.GetComponent<Renderer>().material = material;
}
}
else
{
if(TrafficSystemNode.m_isPrimary)
{
Material material = AssetDatabase.LoadAssetAtPath(TrafficSystemEditor.PrimaryNodeRightSideMaterial, typeof(Material)) as Material;
TrafficSystemNode.GetComponent<Renderer>().material = material;
}
else
{
Material material = AssetDatabase.LoadAssetAtPath(TrafficSystemEditor.SecondaryNodeRightSideMaterial, typeof(Material)) as Material;
TrafficSystemNode.GetComponent<Renderer>().material = material;
}
}
m_previousDriveSide = TrafficSystemNode.m_driveSide;
m_previousIsPrimary = TrafficSystemNode.m_isPrimary;
}
}
void OnSceneGUI()
{
if(!TrafficSystem)
{
GameObject obj = GameObject.Find ("Traffic System");
if(obj && obj.GetComponent<TrafficSystem>())
TrafficSystem = obj.GetComponent<TrafficSystem>();
}
if(TrafficSystem && TrafficSystem.Instance)
{
if(TrafficSystem.Instance.TooltipAnchor)
TrafficSystem.Instance.TooltipAnchor.transform.Rotate(Vector3.up, 1.0f);
}
// if(!TrafficSystemNode.m_connectedLocalNode)
// {
// for(int nIndex = 0; nIndex < TrafficSystemNode.m_connectedNodes.Count; nIndex++)
// {
// TrafficSystemNode connectedNode = TrafficSystemNode.m_connectedNodes[nIndex];
// if(connectedNode)
// {
// Handles.color = Color.red;
// Handles.ArrowCap(0,
// connectedNode.transform.position + new Vector3(5,0,0),
// connectedNode.transform.rotation,
// 10.0f);
// }
// }
// }
}
}
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