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9631059
car-sim-remaster
Commits
385f8dd0
Commit
385f8dd0
authored
Jun 24, 2020
by
Danial KordModanlou
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Plain Diff
data saver problem solved
parent
b2db4e15
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6 changed files
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284 additions
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339 deletions
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-339
workspace.xml
.idea/.idea.car-sim-remaster/.idea/workspace.xml
+251
-227
p1.csv
Assets/CSV/p1.csv
+13
-0
SampleScene.unity
Assets/Scenes/SampleScene.unity
+9
-108
IKD_DemoController.cs
...TheGameOn/IK Driver/Scripts/Utility/IKD_DemoController.cs
+1
-1
CarCustom.cs
Assets/scripts/CarCustom.cs
+3
-2
DataSaver.cs
Assets/scripts/DataSaver.cs
+7
-1
No files found.
.idea/.idea.car-sim-remaster/.idea/workspace.xml
View file @
385f8dd0
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Assets/CSV/p1.csv
View file @
385f8dd0
...
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View file @
385f8dd0
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Assets/TurnTheGameOn/IK Driver/Scripts/Utility/IKD_DemoController.cs
View file @
385f8dd0
...
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...
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public
GameObject
rightSteeringController
;
public
GameObject
rightSteeringController
;
public
Transform
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public
Transform
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;
public
DemoVehicles
defaultDemoVehicle
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public
DemoVehicles
defaultDemoVehicle
;
p
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Transform
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void
Awake
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void
Awake
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{
{
...
...
Assets/scripts/CarCustom.cs
View file @
385f8dd0
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
public
class
CarCustom
:
MonoBehaviour
public
class
CarCustom
:
MonoBehaviour
{
{
...
@@ -25,7 +26,7 @@ public class CarCustom : MonoBehaviour
...
@@ -25,7 +26,7 @@ public class CarCustom : MonoBehaviour
public
void
spawnFirstPlace
()
public
void
spawnFirstPlace
()
{
{
transform
.
position
=
CheckPointBlock
.
position
;
String
thisScene
=
SceneManager
.
GetActiveScene
().
name
;
transform
.
rotation
=
CheckPointBlock
.
rotaion
;
SceneManager
.
LoadScene
(
thisScene
)
;
}
}
}
}
Assets/scripts/DataSaver.cs
View file @
385f8dd0
...
@@ -189,10 +189,14 @@ public class DataSaver : MonoBehaviour
...
@@ -189,10 +189,14 @@ public class DataSaver : MonoBehaviour
private
IEnumerator
find
()
private
IEnumerator
find
()
{
{
int
i
=
0
;
int
i
=
0
;
/*
while (true)
while (true)
{
{
GameObject[] temp = GameObject.FindGameObjectsWithTag("Player");
GameObject[] temp = GameObject.FindGameObjectsWithTag("Player");
Debug.Log(temp[0].name);
Debug.Log(temp[1].name);
if (temp != null)
if (temp != null)
{
{
print(temp.Length);
print(temp.Length);
...
@@ -207,7 +211,9 @@ public class DataSaver : MonoBehaviour
...
@@ -207,7 +211,9 @@ public class DataSaver : MonoBehaviour
i++;
i++;
yield return null;
yield return null;
}
}*/
myPlayer
=
IKD_DemoController
.
instance
.
currentDemoVehicle
.
gameObject
.
GetComponent
<
IKD_VehicleController
>();
while
(
true
)
while
(
true
)
{
{
...
...
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