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9831113
project2pentago
Commits
58e04d78
Commit
58e04d78
authored
Apr 04, 2020
by
amir
Browse files
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Plain Diff
New!!
parent
505f5e40
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Showing
3 changed files
with
208 additions
and
61 deletions
+208
-61
Main.java
Main.java
+86
-25
Player.java
Player.java
+114
-27
smallBoards.java
smallBoards.java
+8
-9
No files found.
Main.java
View file @
58e04d78
package
com
.
company
;
package
com
.
company
;
import
java.util.Scanner
;
public
class
Main
{
public
class
Main
{
public
static
void
main
(
String
[]
args
)
{
public
static
void
main
(
String
[]
args
)
{
// write your code here
// write your code here
Player1
player1
=
new
Player1
();
Player1
player1
=
new
Player1
();
Player2
player2
=
new
Player2
();
Player2
player2
=
new
Player2
();
smallBoards
s
=
new
smallBoards
();
System
.
out
.
println
(
" 0 1 2 3 4 5"
);
board1
b1
=
new
board1
();
for
(
int
i
=
0
;
i
<
3
;
i
++){
board2
b2
=
new
board2
();
System
.
out
.
print
(
i
+
"|"
);
board3
b3
=
new
board3
();
for
(
int
j
=
0
;
j
<
6
;
j
++){
board4
b4
=
new
board4
();
System
.
out
.
print
(
"\uD83D\uDD34"
);
Player
p
=
new
Player
();
if
((
j
==
2
)
||
(
j
==
5
))
p
.
display
(
player1
.
getarr
(),
player2
.
getarr
());
System
.
out
.
print
(
"|"
);
int
turns
=
0
;
while
((!
player1
.
searchIfMatchEnds
(
player1
.
getarr
()))
&&
(!
player2
.
searchIfMatchEnds
(
player2
.
getarr
()))){
Scanner
scanner
=
new
Scanner
(
System
.
in
);
turns
++;
if
(
turns
%
2
==
1
){
byte
x
=
scanner
.
nextByte
();
byte
y
=
scanner
.
nextByte
();
System
.
out
.
println
(
"Player1, it's your turn."
);
byte
b
=
s
.
whichBoard
(
x
,
y
);
player1
.
addDisc
(
player1
.
getarr
(),
player2
.
getarr
(),
x
,
y
);
if
(
x
>
2
)
x
-=
3
;
if
(
y
>
2
)
y
-=
3
;
if
(
b
==
1
)
b1
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
1
);
if
(
b
==
2
)
b2
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
1
);
if
(
b
==
3
)
b3
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
1
);
if
(
b
==
4
)
b4
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
1
);
p
.
display
(
player1
.
getarr
(),
player2
.
getarr
());
if
((
player1
.
searchIfMatchEnds
(
player1
.
getarr
()))
||
(
player2
.
searchIfMatchEnds
(
player2
.
getarr
())))
break
;
else
else
System
.
out
.
print
(
" "
);
System
.
out
.
println
(
"Please select a board to rotate(0 for none of them)"
);
byte
r
=
scanner
.
nextByte
();
switch
(
r
){
case
1
:
b1
.
rotate
();
break
;
case
2
:
b2
.
rotate
();
break
;
case
3
:
b3
.
rotate
();
break
;
case
4
:
b4
.
rotate
();
break
;
default
:
break
;
}
}
System
.
out
.
println
();
p
.
display
(
player1
.
getarr
(),
player2
.
getarr
());
if
((
player1
.
searchIfMatchEnds
(
player1
.
getarr
()))
||
(
player2
.
searchIfMatchEnds
(
player2
.
getarr
())))
break
;
}
}
System
.
out
.
print
(
" "
);
else
{
for
(
int
j
=
1
;
j
<
15
;
j
++)
byte
x
=
scanner
.
nextByte
();
System
.
out
.
print
(
"_"
);
byte
y
=
scanner
.
nextByte
();
System
.
out
.
println
();
System
.
out
.
println
(
"Player2, it's your turn."
);
for
(
int
i
=
3
;
i
<
6
;
i
++)
{
byte
b
=
s
.
whichBoard
(
x
,
y
);
System
.
out
.
print
(
i
+
"|"
);
player2
.
addDisc
(
player2
.
getarr
(),
player1
.
getarr
(),
x
,
y
);
for
(
int
j1
=
0
;
j1
<
6
;
j1
++)
{
if
(
x
>
2
)
x
-=
3
;
System
.
out
.
print
(
"\uD83D\uDD34"
);
if
(
y
>
2
)
y
-=
3
;
if
((
j1
==
2
)
||
(
j1
==
5
))
if
(
b
==
1
)
b1
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
2
);
System
.
out
.
print
(
"|"
);
if
(
b
==
2
)
b2
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
2
);
if
(
b
==
3
)
b3
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
2
);
if
(
b
==
4
)
b4
.
addDiscToTheBoard
(
x
,
y
,
(
byte
)
2
);
p
.
display
(
player1
.
getarr
(),
player2
.
getarr
());
if
((
player1
.
searchIfMatchEnds
(
player1
.
getarr
()))
||
(
player2
.
searchIfMatchEnds
(
player2
.
getarr
())))
break
;
else
else
System
.
out
.
print
(
" "
);
System
.
out
.
println
(
"Please select a board to rotate(0 for none of them)"
);
byte
r
=
scanner
.
nextByte
();
switch
(
r
){
case
1
:
b1
.
rotate
();
break
;
case
2
:
b2
.
rotate
();
break
;
case
3
:
b3
.
rotate
();
break
;
case
4
:
b4
.
rotate
();
break
;
default
:
break
;
}
p
.
display
(
player1
.
getarr
(),
player2
.
getarr
());
if
((
player1
.
searchIfMatchEnds
(
player1
.
getarr
()))
||
(
player2
.
searchIfMatchEnds
(
player2
.
getarr
())))
break
;
}
}
if
(
i
<
5
)
System
.
out
.
println
();
}
}
int
turns
=
1
;
}
}
}
}
Player.java
View file @
58e04d78
package
com
.
company
;
package
com
.
company
;
public
class
Player
{
public
class
Player
{
private
int
[][]
playerCoordinate
;
private
byte
[][]
playerCoordinate
;
public
Player
(){
public
Player
(){
playerCoordinate
=
new
int
[
6
][
6
];
playerCoordinate
=
new
byte
[
6
][
6
];
}
}
public
int
[][]
getPlayerCoordinate
()
{
public
byte
[][]
getarr
()
{
return
playerCoordinate
;
return
playerCoordinate
;
}
}
public
boolean
containsInArray
(
int
[][]
arr
,
int
x
,
int
y
){
public
boolean
containsInArray
(
byte
[][]
arr
,
int
x
,
int
y
){
if
(
arr
[
x
][
y
]
!=
0
)
if
(
arr
[
x
][
y
]
!=
0
)
return
true
;
return
true
;
else
else
return
false
;
return
false
;
}
}
public
void
addDisc
(
int
[][]
arr
,
int
[][]
arrOpponent
,
int
x
,
int
y
){
public
void
addDisc
(
byte
[][]
arr
,
byte
[][]
arrOpponent
,
int
x
,
int
y
){
if
((!
containsInArray
(
arr
,
x
,
y
))
&&
(!
containsInArray
(
arrOpponent
,
x
,
y
)))
if
((!
containsInArray
(
arr
,
x
,
y
))
&&
(!
containsInArray
(
arrOpponent
,
x
,
y
)))
arr
[
x
][
y
]++;
arr
[
x
][
y
]++;
}
}
public
boolean
searchIfMatchEnds
(
int
[][]
arr
,
int
[][]
arrOpponent
){
public
boolean
searchIfMatchEnds
(
byte
[][]
arr
){
for
(
int
i
=
0
;
i
<
6
;
i
++){
for
(
int
i
=
0
;
i
<
6
;
i
++){
for
(
int
j
=
0
;
j
<
6
;
j
++){
for
(
int
j
=
0
;
j
<
6
;
j
++){
if
(
containsInArray
(
arr
,
j
,
i
)){
if
(
containsInArray
(
arr
,
j
,
i
)){
if
(
checkSides
(
arr
,
j
,
i
))
if
(
checkSides
(
j
,
i
))
return
true
;
return
true
;
}
}
}
}
...
@@ -35,66 +35,153 @@ public class Player {
...
@@ -35,66 +35,153 @@ public class Player {
return
false
;
return
false
;
}
}
public
boolean
checkSides
(
int
[][]
arr
,
int
x
,
int
y
){
public
boolean
checkSides
(
int
x
,
int
y
){
if
(
x
!=
0
){
if
(
x
!=
0
){
if
(
containsInArray
(
arr
,
x
-
1
,
y
)){
if
(
containsInArray
(
playerCoordinate
,
x
-
1
,
y
)){
if
(
countTheMoves
(
arr
,
x
,
y
,
-
1
,
0
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
-
1
,
0
)
==
5
)
return
true
;
return
true
;
}
}
if
(
y
!=
0
){
if
(
y
!=
0
){
if
(
containsInArray
(
arr
,
x
-
1
,
y
-
1
))
if
(
containsInArray
(
playerCoordinate
,
x
-
1
,
y
-
1
))
if
(
countTheMoves
(
arr
,
x
,
y
,
-
1
,
-
1
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
-
1
,
-
1
)
==
5
)
return
true
;
return
true
;
}
}
if
(
y
!=
5
){
if
(
y
!=
5
){
if
(
containsInArray
(
arr
,
x
-
1
,
y
+
1
))
if
(
containsInArray
(
playerCoordinate
,
x
-
1
,
y
+
1
))
if
(
countTheMoves
(
arr
,
x
,
y
,
-
1
,
1
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
-
1
,
1
)
==
5
)
return
true
;
return
true
;
}
}
}
}
if
(
x
!=
5
){
if
(
x
!=
5
){
if
(
containsInArray
(
arr
,
x
+
1
,
y
)){
if
(
containsInArray
(
playerCoordinate
,
x
+
1
,
y
)){
if
(
countTheMoves
(
arr
,
x
,
y
,
1
,
0
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
1
,
0
)
==
5
)
return
true
;
return
true
;
}
}
if
(
y
!=
0
){
if
(
y
!=
0
){
if
(
containsInArray
(
arr
,
x
+
1
,
y
-
1
))
if
(
containsInArray
(
playerCoordinate
,
x
+
1
,
y
-
1
))
if
(
countTheMoves
(
arr
,
x
,
y
,
1
,
-
1
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
1
,
-
1
)
==
5
)
return
true
;
return
true
;
}
}
if
(
y
!=
5
){
if
(
y
!=
5
){
if
(
containsInArray
(
arr
,
x
+
1
,
y
+
1
))
{
if
(
containsInArray
(
playerCoordinate
,
x
+
1
,
y
+
1
))
{
if
(
countTheMoves
(
arr
,
x
,
y
,
1
,
-
1
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
1
,
-
1
)
==
5
)
return
true
;
return
true
;
}
}
}
}
}
}
if
(
y
!=
0
){
if
(
y
!=
0
){
if
(
containsInArray
(
arr
,
x
,
y
-
1
))
if
(
containsInArray
(
playerCoordinate
,
x
,
y
-
1
))
if
(
countTheMoves
(
arr
,
x
,
y
,
0
,
-
1
)
==
5
)
if
(
countTheMoves
(
x
,
y
,
0
,
-
1
)
==
5
)
return
true
;
return
true
;
}
}
if
(
y
!=
5
){
if
(
y
!=
5
){
if
(
containsInArray
(
arr
,
x
,
y
+
1
))
{
if
(
containsInArray
(
playerCoordinate
,
x
,
y
+
1
))
{
if
(
countTheMoves
(
x
,
y
,
0
,
1
)
==
5
)
if
(
countTheMoves
(
arr
,
x
,
y
,
0
,
1
)
==
5
)
return
true
;
return
true
;
}
}
}
}
return
false
;
return
false
;
}
}
public
int
countTheMoves
(
int
[][]
arr
,
int
x
,
int
y
,
int
moveX
,
int
moveY
){
public
int
countTheMoves
(
int
x
,
int
y
,
int
moveX
,
int
moveY
){
int
x1
=
x
+
moveX
;
int
x1
=
x
+
moveX
;
int
y1
=
y
+
moveY
;
int
y1
=
y
+
moveY
;
int
counter
=
1
;
int
counter
=
1
;
while
((
counter
<
5
)
&&
(
x1
>
-
1
)
&&
(
x1
<
6
)
while
((
counter
<
5
)
&&
(
x1
>
-
1
)
&&
(
x1
<
6
)
&&
(
y1
>
-
1
)
&&
(
y1
<
6
)
&&
(
containsInArray
(
arr
,
x1
,
y1
))){
&&
(
y1
>
-
1
)
&&
(
y1
<
6
)
&&
(
containsInArray
(
playerCoordinate
,
x1
,
y1
))){
counter
++;
counter
++;
x1
+=
moveX
;
x1
+=
moveX
;
y1
+=
moveY
;
y1
+=
moveY
;
}
}
return
counter
;
return
counter
;
}
}
public
void
display
(
byte
[][]
arr
,
byte
[][]
arr2
){
System
.
out
.
println
(
" 0 1 2 3 4 5"
);
for
(
int
i
=
0
;
i
<
3
;
i
++){
System
.
out
.
print
(
i
+
"|"
);
for
(
int
j
=
0
;
j
<
6
;
j
++){
if
(
containsInArray
(
arr
,
j
,
i
))
System
.
out
.
println
(
"R"
);
else
{
if
(
containsInArray
(
arr2
,
j
,
i
))
System
.
out
.
println
(
"B"
);
else
System
.
out
.
print
(
"\uD83D\uDD34"
);
}
if
((
j
==
2
)
||
(
j
==
5
))
System
.
out
.
print
(
"|"
);
else
System
.
out
.
print
(
" "
);
}
System
.
out
.
println
();
}
System
.
out
.
print
(
" "
);
for
(
int
j
=
1
;
j
<
15
;
j
++)
System
.
out
.
print
(
"_"
);
System
.
out
.
println
();
for
(
int
i
=
3
;
i
<
6
;
i
++)
{
System
.
out
.
print
(
i
+
"|"
);
for
(
int
j1
=
0
;
j1
<
6
;
j1
++)
{
if
(
containsInArray
(
arr
,
j1
,
i
))
System
.
out
.
println
(
"R"
);
else
{
if
(
containsInArray
(
arr2
,
j1
,
i
))
System
.
out
.
println
(
"B"
);
else
System
.
out
.
print
(
"\uD83D\uDD34"
);
}
if
((
j1
==
2
)
||
(
j1
==
5
))
System
.
out
.
print
(
"|"
);
else
System
.
out
.
print
(
" "
);
}
System
.
out
.
println
();
}
}
public
void
rotate
(
byte
boardNumber
){
byte
[]
bytes
=
new
byte
[
2
];
bytes
=
searchCoordinate
(
boardNumber
);
byte
tmp
=
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]];
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]]
=
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]];
byte
tmp1
=
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]
+
2
];
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]
+
2
]
=
tmp
;
byte
tmp2
=
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]
+
2
];
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]
+
2
]
=
tmp1
;
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]]
=
tmp2
;
tmp
=
playerCoordinate
[
bytes
[
0
]
+
1
][
bytes
[
1
]];
playerCoordinate
[
bytes
[
0
]
+
1
][
bytes
[
1
]]
=
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]
+
1
];
tmp1
=
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]
+
1
];
playerCoordinate
[
bytes
[
0
]
+
2
][
bytes
[
1
]
+
1
]
=
tmp
;
tmp2
=
playerCoordinate
[
bytes
[
0
]
+
1
][
bytes
[
1
]
+
2
];
playerCoordinate
[
bytes
[
0
]
+
1
][
bytes
[
1
]
+
2
]
=
tmp1
;
playerCoordinate
[
bytes
[
0
]][
bytes
[
1
]
+
1
]
=
tmp2
;
}
public
byte
[]
searchCoordinate
(
byte
boardNumber
){
byte
[]
c
=
new
byte
[
2
];
switch
(
boardNumber
){
case
1
:
c
[
0
]
=
0
;
c
[
1
]
=
0
;
break
;
case
2
:
c
[
0
]
=
3
;
c
[
1
]
=
0
;
break
;
case
3
:
c
[
0
]
=
0
;
c
[
1
]
=
3
;
break
;
case
4
:
c
[
0
]
=
3
;
c
[
1
]
=
3
;
break
;
}
return
c
;
}
}
}
smallBoards.java
View file @
58e04d78
package
com
.
company
;
package
com
.
company
;
public
class
smallBoards
{
public
class
smallBoards
{
private
int
[][]
boardsCoordinate
;
private
byte
[][]
boardsCoordinate
;
public
smallBoards
(){
public
smallBoards
(){
boardsCoordinate
=
new
int
[
3
][
3
];
boardsCoordinate
=
new
byte
[
3
][
3
];
}
}
public
int
whichBoard
(
int
x
,
int
y
){
public
byte
whichBoard
(
byte
x
,
byte
y
){
if
((
x
>=
0
)
&&
(
x
<
3
)
&&
(
y
>=
0
)
&&
(
y
<
3
))
if
((
x
>=
0
)
&&
(
x
<
3
)
&&
(
y
>=
0
)
&&
(
y
<
3
))
return
1
;
return
1
;
if
((
x
>=
3
)
&&
(
x
<
6
)
&&
(
y
>=
0
)
&&
(
y
<
3
))
if
((
x
>=
3
)
&&
(
x
<
6
)
&&
(
y
>=
0
)
&&
(
y
<
3
))
...
@@ -19,12 +19,12 @@ public class smallBoards {
...
@@ -19,12 +19,12 @@ public class smallBoards {
return
0
;
return
0
;
}
}
public
int
rotate
(
int
boardNumber
){
public
void
rotate
(
){
int
tmp
=
boardsCoordinate
[
2
][
0
];
byte
tmp
=
boardsCoordinate
[
2
][
0
];
boardsCoordinate
[
2
][
0
]
=
boardsCoordinate
[
0
][
0
];
boardsCoordinate
[
2
][
0
]
=
boardsCoordinate
[
0
][
0
];
int
tmp1
=
boardsCoordinate
[
2
][
2
];
byte
tmp1
=
boardsCoordinate
[
2
][
2
];
boardsCoordinate
[
2
][
2
]
=
tmp
;
boardsCoordinate
[
2
][
2
]
=
tmp
;
int
tmp2
=
boardsCoordinate
[
0
][
2
];
byte
tmp2
=
boardsCoordinate
[
0
][
2
];
boardsCoordinate
[
0
][
2
]
=
tmp1
;
boardsCoordinate
[
0
][
2
]
=
tmp1
;
boardsCoordinate
[
0
][
0
]
=
tmp2
;
boardsCoordinate
[
0
][
0
]
=
tmp2
;
...
@@ -36,11 +36,10 @@ public class smallBoards {
...
@@ -36,11 +36,10 @@ public class smallBoards {
boardsCoordinate
[
1
][
2
]
=
tmp1
;
boardsCoordinate
[
1
][
2
]
=
tmp1
;
boardsCoordinate
[
0
][
1
]
=
tmp2
;
boardsCoordinate
[
0
][
1
]
=
tmp2
;
return
boardNumber
;
}
}
public
void
addDiscToTheBoard
(
int
x
,
int
y
,
int
playerNumber
){
public
void
addDiscToTheBoard
(
byte
x
,
byte
y
,
byte
playerNumber
){
if
(
boardsCoordinate
[
x
][
y
]
==
0
)
if
(
boardsCoordinate
[
x
][
y
]
==
0
)
boardsCoordinate
[
x
][
y
]
=
playerNumber
;
boardsCoordinate
[
x
][
y
]
=
playerNumber
;
}
}
...
...
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