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9831111
JTankTrouble
Commits
7e825443
Commit
7e825443
authored
Jul 24, 2020
by
nargessalehi98
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Add GameLoop class
parent
daec45a6
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GameLoop.java
src/GameLoop.java
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src/GameLoop.java
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7e825443
/*** In The Name of Allah ***/
/**
* A very simple structure for the main game loop.
* THIS IS NOT PERFECT, but works for most situations.
* Note that to make this work, none of the 2 methods
* in the while loop (update() and render()) should be
* long running! Both must execute very quickly, without
* any waiting and blocking!
*
* Detailed discussion on different game loop design
* patterns is available in the following link:
* http://gameprogrammingpatterns.com/game-loop.html
*
* @author Seyed Mohammad Ghaffarian
*/
public
class
GameLoop
implements
Runnable
{
/**
* Frame Per Second.
* Higher is better, but any value above 24 is fine.
*/
public
static
final
int
FPS
=
30
;
private
GameFrame
canvas
;
private
GameState
state
;
public
GameLoop
(
GameFrame
frame
)
{
canvas
=
frame
;
}
/**
* This must be called before the game loop starts.
*/
public
void
init
()
{
state
=
new
GameState
();
canvas
.
addKeyListener
(
state
.
getKeyListener
());
canvas
.
addMouseListener
(
state
.
getMouseListener
());
canvas
.
addMouseMotionListener
(
state
.
getMouseMotionListener
());
}
@Override
public
void
run
()
{
boolean
gameOver
=
false
;
while
(!
gameOver
)
{
try
{
long
start
=
System
.
currentTimeMillis
();
//
state
.
update
();
canvas
.
render
(
state
);
gameOver
=
state
.
gameOver
;
//
long
delay
=
(
1000
/
FPS
)
-
(
System
.
currentTimeMillis
()
-
start
);
if
(
delay
>
0
)
Thread
.
sleep
(
delay
);
}
catch
(
InterruptedException
ex
)
{
}
}
canvas
.
render
(
state
);
}
}
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