- init() - Method in class UI.LogIn.Game.GameLoop
-
This must be called before the game loop starts.
- init() - Static method in class UI.LogIn.Game.ThreadPool
-
Initializes a new CachedThreadPool.
- init() - Method in class UI.LogIn.NetWorkGame.NWGLoop
-
This must be called before the game loop starts.
- initBufferStrategy() - Method in class UI.LogIn.Game.GameFrame
-
This must be called once after the JFrame is shown:
frame.setVisible(true);
and before any rendering is started.
- initBufferStrategy() - Method in class UI.LogIn.NetWorkGame.NWGFrame
-
This must be called once after the JFrame is shown:
frame.setVisible(true);
and before any rendering is started.
- initComponents() - Method in class UI.Registration.InitialPanel
-
for add the components to the panel for registeeration
- InitialFrame - Class in UI.Registration
-
represents the initial frame for registration
- InitialFrame(String) - Constructor for class UI.Registration.InitialFrame
-
add the components to initial frame
- InitialPanel - Class in UI.Registration
-
represents a class for registration that is a JPanel
- InitialPanel() - Constructor for class UI.Registration.InitialPanel
-
create an initial panel for registration
- isClickOnPlay() - Method in class UI.Registration.InitialFrame
-
- isClickOnPlay() - Method in class UI.Registration.InitialPanel
-
shws we can start the game or not
- isDestructible() - Method in class UI.GameState.WallState.WallData
-
- isHasMoreLife() - Method in class UI.GameState.TankState
-
- isHorizontal() - Method in class UI.GameState.WallState.WallData
-
- isRewardForTank(int, int) - Method in class UI.GameState.RewardState
-
check that tank can get the reward or not
- isVertical() - Method in class UI.GameState.WallState.WallData
-
- isVisible() - Method in class UI.GameState.RewardState
-
check that reward is visible or not
- isWallForBullet(int, int) - Method in class UI.GameState.WallState.WallData
-
- isWallForTank(int, int) - Method in class UI.GameState.WallState
-
to know that tank can get this position or not
- isWallForTank(int, int) - Method in class UI.GameState.WallState.WallData
-
some getter and setters