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render(MyTank, ArrayList<EnemyTank>, WallState)
- Method in class UI.LogIn.NetWorkGame.
NWGFrame
Game rendering with triple-buffering using BufferStrategy.
render(MyTank, EnemyTank)
- Method in class UI.LogIn.Game.
GameFrame
Game rendering with triple-buffering using BufferStrategy.
Rendering
- Class in
UI.LogIn.Game
rendering all game elements based on the game state.
Rendering()
- Constructor for class UI.LogIn.Game.
Rendering
RewardState
- Class in
UI.GameState
this class represents a reward class which creates some rewards for the game it should put the reward somewhere out of walls and there are 5 kind of rewards here
RewardState(WallState)
- Constructor for class UI.GameState.
RewardState
create a reward randomly
rotate
- Variable in class UI.GameState.
TankState
run()
- Method in class Server_Client.
Client
run()
- Method in class UI.LogIn.Game.
GameLoop
run()
- Method in class UI.LogIn.NetWorkGame.
NWGLoop
run0()
- Method in class Server_Client.NetWorkGame.
Client1
run1wall()
- Method in class Server_Client.NetWorkGame.
Client1
runRegistration()
- Method in class Server_Client.
Server
runReward(TankState)
- Method in class UI.GameState.
RewardState
run the chosen reward
runToUpdateTank(TankState)
- Method in class Server_Client.NetWorkGame.
Client1
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