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Server
- Class in
Server_Client
Server()
- Constructor for class Server_Client.
Server
Server_Client
- package Server_Client
Server_Client.NetWorkGame
- package Server_Client.NetWorkGame
setDestructible(boolean)
- Method in class UI.GameState.
WallState.WallData
setHasLaser(boolean)
- Method in class UI.GameState.
TankState
setHasMoreLife(boolean)
- Method in class UI.GameState.
TankState
setHasShield(boolean)
- Method in class UI.GameState.
TankState
setHorizontal(boolean)
- Method in class UI.GameState.
WallState.WallData
setSource(String)
- Method in class UI.GameState.
WallState
set the path of the map
setTankLife(int)
- Method in class UI.GameState.
TankState
setTankShapePath(String)
- Method in class UI.LogIn.
Setting
setting
- Variable in class UI.GameState.
TankState
setting
- Static variable in class UI.LogIn.
SettingPanel
Setting
- Class in
UI.LogIn
this class represents a setting for game include username and num of wins and looses and ..
Setting()
- Constructor for class UI.LogIn.
Setting
SettingPanel
- Class in
UI.LogIn
SettingPanel()
- Constructor for class UI.LogIn.
SettingPanel
setVertical(boolean)
- Method in class UI.GameState.
WallState.WallData
setVisible(boolean)
- Method in class UI.GameState.
RewardState
set the visibility of the rewards
shutdown()
- Static method in class UI.LogIn.Game.
ThreadPool
ExecutorService.shutdown()
shutdownNow()
- Static method in class UI.LogIn.Game.
ThreadPool
ExecutorService.shutdownNow()
singlePlay
- Static variable in class UI.LogIn.
MainPanel
startLaserTime
- Static variable in class UI.GameState.
RewardState
startShieldTime
- Static variable in class UI.GameState.
RewardState
startTime
- Static variable in class UI.LogIn.Game.
GameLoop
startTime
- Static variable in class UI.LogIn.NetWorkGame.
NWGLoop
startTimeForSetting
- Static variable in class UI.LogIn.
MainPanel
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