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S

Server - Class in Server_Client
 
Server() - Constructor for class Server_Client.Server
 
Server_Client - package Server_Client
 
Server_Client.NetWorkGame - package Server_Client.NetWorkGame
 
setDestructible(boolean) - Method in class UI.GameState.WallState.WallData
 
setHasLaser(boolean) - Method in class UI.GameState.TankState
 
setHasMoreLife(boolean) - Method in class UI.GameState.TankState
 
setHasShield(boolean) - Method in class UI.GameState.TankState
 
setHorizontal(boolean) - Method in class UI.GameState.WallState.WallData
 
setSource(String) - Method in class UI.GameState.WallState
set the path of the map
setTankLife(int) - Method in class UI.GameState.TankState
 
setTankShapePath(String) - Method in class UI.LogIn.Setting
 
setting - Variable in class UI.GameState.TankState
 
setting - Static variable in class UI.LogIn.SettingPanel
 
Setting - Class in UI.LogIn
this class represents a setting for game include username and num of wins and looses and ..
Setting() - Constructor for class UI.LogIn.Setting
 
SettingPanel - Class in UI.LogIn
 
SettingPanel() - Constructor for class UI.LogIn.SettingPanel
 
setVertical(boolean) - Method in class UI.GameState.WallState.WallData
 
setVisible(boolean) - Method in class UI.GameState.RewardState
set the visibility of the rewards
shutdown() - Static method in class UI.LogIn.Game.ThreadPool
ExecutorService.shutdown()
shutdownNow() - Static method in class UI.LogIn.Game.ThreadPool
ExecutorService.shutdownNow()
singlePlay - Static variable in class UI.LogIn.MainPanel
 
startLaserTime - Static variable in class UI.GameState.RewardState
 
startShieldTime - Static variable in class UI.GameState.RewardState
 
startTime - Static variable in class UI.LogIn.Game.GameLoop
 
startTime - Static variable in class UI.LogIn.NetWorkGame.NWGLoop
 
startTimeForSetting - Static variable in class UI.LogIn.MainPanel
 
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