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police and thief
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9731075
police and thief
Commits
8e1b2215
Commit
8e1b2215
authored
Apr 19, 2019
by
hosein
Browse files
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Plain Diff
finish
parent
218b9ba1
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Side-by-side
Showing
4 changed files
with
19 additions
and
33 deletions
+19
-33
Main.java
src/pack/Main.java
+7
-2
PlayGround.java
src/pack/PlayGround.java
+8
-2
Police.java
src/pack/Police.java
+3
-3
Thief.java
src/pack/Thief.java
+1
-26
No files found.
src/pack/Main.java
View file @
8e1b2215
...
@@ -71,12 +71,17 @@ public class Main {
...
@@ -71,12 +71,17 @@ public class Main {
if
(
playGround
.
getCatchThief
())
{
if
(
playGround
.
getCatchThief
())
{
break
;
break
;
}
else
playGround
.
show
(
1200
);
}
else
playGround
.
show
(
1200
);
System
.
out
.
print
(
"\n\n\n\n"
);
System
.
out
.
print
(
"\f\n\n\n\n"
);
/*
FIRST MOVE : POLICE
/* thiefSituation = playGround.canPoliceSeeThief();
thiefSituation = playGround.canPoliceSeeThief();
if (thiefSituation == null) {
if (thiefSituation == null) {
...
...
src/pack/PlayGround.java
View file @
8e1b2215
...
@@ -29,8 +29,10 @@ public class PlayGround {
...
@@ -29,8 +29,10 @@ public class PlayGround {
System
.
out
.
print
(
"-"
);
System
.
out
.
print
(
"-"
);
else
if
(
ground
[
i
][
j
]
==
1
)
// police
else
if
(
ground
[
i
][
j
]
==
1
)
// police
System
.
out
.
print
(
"X"
);
System
.
out
.
print
(
"X"
);
else
// Dozd
else
if
(
ground
[
i
][
j
]
==
-
1
)
// Dozd
System
.
out
.
print
(
"*"
);
System
.
out
.
print
(
"*"
);
else
System
.
out
.
print
(
"O"
);
}
}
System
.
out
.
println
();
System
.
out
.
println
();
}
}
...
@@ -75,7 +77,11 @@ public class PlayGround {
...
@@ -75,7 +77,11 @@ public class PlayGround {
}
}
public
void
changeSituation
(
int
xPrevious
,
int
yPrevious
,
int
xNew
,
int
yNew
,
int
k
)
{
public
void
changeSituation
(
int
xPrevious
,
int
yPrevious
,
int
xNew
,
int
yNew
,
int
k
)
{
if
(
xNew
==
thiefSituation
[
0
][
0
]
&&
yNew
==
thiefSituation
[
0
][
1
]
&&
k
==
1
)
return
;
if
(
xNew
==
thiefSituation
[
0
][
0
]
&&
yNew
==
thiefSituation
[
0
][
1
]
&&
k
==
1
)
{
ground
[
xPrevious
][
yPrevious
]
=
0
;
ground
[
xNew
][
yNew
]
=
100
;
return
;
}
ground
[
xPrevious
][
yPrevious
]
=
0
;
ground
[
xPrevious
][
yPrevious
]
=
0
;
ground
[
xNew
][
yNew
]
=
k
;
ground
[
xNew
][
yNew
]
=
k
;
if
(
k
==
-
1
)
{
if
(
k
==
-
1
)
{
...
...
src/pack/Police.java
View file @
8e1b2215
...
@@ -219,7 +219,7 @@ public class Police {
...
@@ -219,7 +219,7 @@ public class Police {
return
newSituation
;
return
newSituation
;
}
}
case
1
:
case
1
:
if
(
x
!=
p
.
getNM
()[
0
][
0
]
&&
p
.
isEmpty
(
x
+
1
,
y
-
1
))
{
// go down, left
if
(
x
!=
p
.
getNM
()[
0
][
0
]
-
1
&&
p
.
isEmpty
(
x
+
1
,
y
-
1
))
{
// go down, left
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
1
]
=
y
-
1
;
newSituation
[
0
][
1
]
=
y
-
1
;
return
newSituation
;
return
newSituation
;
...
@@ -238,7 +238,7 @@ public class Police {
...
@@ -238,7 +238,7 @@ public class Police {
}
else
{
}
else
{
switch
(
r
.
nextInt
(
2
))
{
switch
(
r
.
nextInt
(
2
))
{
case
0
:
case
0
:
if
(
x
!=
p
.
getNM
()[
0
][
0
]
&&
p
.
isEmpty
(
x
+
1
,
y
+
1
))
{
// go down, right
if
(
x
!=
p
.
getNM
()[
0
][
0
]
-
1
&&
p
.
isEmpty
(
x
+
1
,
y
+
1
))
{
// go down, right
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
1
]
=
y
+
1
;
newSituation
[
0
][
1
]
=
y
+
1
;
return
newSituation
;
return
newSituation
;
...
@@ -294,7 +294,7 @@ public class Police {
...
@@ -294,7 +294,7 @@ public class Police {
return
newSituation
;
return
newSituation
;
}
}
case
1
:
case
1
:
if
(
y
!=
p
.
getNM
()[
0
][
1
]
&&
p
.
isEmpty
(
x
+
1
,
y
+
1
))
{
// go down, right
if
(
y
!=
p
.
getNM
()[
0
][
1
]
-
1
&&
p
.
isEmpty
(
x
+
1
,
y
+
1
))
{
// go down, right
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
0
]
=
x
+
1
;
newSituation
[
0
][
1
]
=
y
+
1
;
newSituation
[
0
][
1
]
=
y
+
1
;
return
newSituation
;
return
newSituation
;
...
...
src/pack/Thief.java
View file @
8e1b2215
...
@@ -170,21 +170,7 @@ public class Thief {
...
@@ -170,21 +170,7 @@ public class Thief {
private
int
[][]
almostRandomMove
(
boolean
[]
is
,
PlayGround
p
)
{
private
int
[][]
almostRandomMove
(
boolean
[]
is
,
PlayGround
p
)
{
int
[][]
destination
=
new
int
[
1
][
2
];
int
[][]
destination
=
new
int
[
1
][
2
];
boolean
[]
isPoliceThere0
=
is
,
isPoliceThere
=
new
boolean
[
8
];
boolean
[]
isPoliceThere0
=
is
,
isPoliceThere
=
is
;
for
(
int
i
=
0
;
i
<
8
;
i
++)
isPoliceThere0
[
i
]
=
false
;
System
.
out
.
println
(
"before:"
);
for
(
int
i
=
0
;
i
<
3
;
i
++)
System
.
out
.
print
(
isPoliceThere0
[
i
]+
" "
);
System
.
out
.
println
();
for
(
int
i
=
3
;
i
<
5
;
i
++)
System
.
out
.
print
(
isPoliceThere0
[
i
]+
" "
);
System
.
out
.
println
();
for
(
int
i
=
5
;
i
<
8
;
i
++)
System
.
out
.
print
(
isPoliceThere0
[
i
]+
" "
);
System
.
out
.
println
(
"\n\n"
);
if
(
isPoliceThere0
[
0
])
{
if
(
isPoliceThere0
[
0
])
{
...
@@ -228,17 +214,6 @@ System.out.println("before:");
...
@@ -228,17 +214,6 @@ System.out.println("before:");
isPoliceThere
[
6
]
=
true
;
isPoliceThere
[
6
]
=
true
;
}
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
System
.
out
.
print
(
isPoliceThere
[
i
]+
" "
);
System
.
out
.
println
();
for
(
int
i
=
3
;
i
<
5
;
i
++)
System
.
out
.
print
(
isPoliceThere
[
i
]+
" "
);
System
.
out
.
println
();
for
(
int
i
=
5
;
i
<
8
;
i
++)
System
.
out
.
print
(
isPoliceThere
[
i
]+
" "
);
System
.
out
.
println
();
if
(!
isPoliceThere
[
0
]
||
!
isPoliceThere
[
1
]
||
!
isPoliceThere
[
2
]
||
!
isPoliceThere
[
3
]
||
!
isPoliceThere
[
4
]
||
!
isPoliceThere
[
5
]
||
!
isPoliceThere
[
6
]
||
!
isPoliceThere
[
7
])
{
if
(!
isPoliceThere
[
0
]
||
!
isPoliceThere
[
1
]
||
!
isPoliceThere
[
2
]
||
!
isPoliceThere
[
3
]
||
!
isPoliceThere
[
4
]
||
!
isPoliceThere
[
5
]
||
!
isPoliceThere
[
6
]
||
!
isPoliceThere
[
7
])
{
Random
r
=
new
Random
();
Random
r
=
new
Random
();
...
...
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