Commit a9c31300 authored by Parsa Rahmaty's avatar Parsa Rahmaty

Added Lighthouse

parent ae0d2844
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......@@ -7,9 +7,16 @@ public class CannonControls : MonoBehaviour
[SerializeField] private GameObject projectile = null;
[SerializeField] private float shootingDelay = 0.2f;
[SerializeField] private Collider[] cannonColliders = null;
private float delay;
private float timeLeftToShoot = 0f; // the amount of time passed since last shot
private bool isOn = true;
private Movable movable;
private void Awake()
{
movable = transform.parent.GetComponent<Movable>();
}
void Start()
{
......@@ -19,6 +26,7 @@ public class CannonControls : MonoBehaviour
GameEvents.instance.onGameRestartEvent += TurnOnControls;
GameEvents.instance.onGameLostEvent += TurnOffColliderTrigger;
GameEvents.instance.onGameRestartEvent += TurnOnColliderTrigger;
//GameEvents.instance.onNextLevelEvent += GoNextLevel;
}
void Update()
......@@ -72,11 +80,21 @@ public class CannonControls : MonoBehaviour
collider.isTrigger = false;
}
void PauseControl()
private void PauseControl()
{
StartCoroutine("StopControls");
}
private void GoNextLevel()
{
Invoke("GoForward", 1.34f);
}
private void GoForward()
{
movable.SetDestinationWithCurve(transform.position + new Vector3(0f, 0f, 10f), 2f);
}
IEnumerator StopControls()
{
isOn = false;
......
......@@ -24,7 +24,7 @@ public class GameManager : MonoBehaviour
private void AddWinScore()
{
ScoreKeeper.instance.IncrementScore(scoreOnWinLevel);
//ScoreKeeper.instance.IncrementScore(scoreOnWinLevel);
}
//private void ShortPause()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelGround : MonoBehaviour
{
private void Start()
{
GameEvents.instance.onNextLevelEvent += ChangeLevel;
}
private void ChangeLevel()
{
}
}
fileFormatVersion: 2
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
......@@ -38,7 +38,7 @@ public class Stack : MonoBehaviour
// Destroy the last stack node
collision.gameObject.GetComponent<Cannonball>().HitNode();
Destroy(collision.gameObject);
ScoreKeeper.instance.IncrementScore(nodeHolder.GetBottomNode().gameObject.GetComponent<StackNode>().score);
//ScoreKeeper.instance.IncrementScore(nodeHolder.GetBottomNode().gameObject.GetComponent<StackNode>().score);
nodeHolder.RemoveBottomNode();
nodesLeft--;
......
......@@ -3,6 +3,7 @@
"com.unity.collab-proxy": "1.2.16",
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.2.1",
"com.unity.postprocessing": "2.3.0",
"com.unity.test-framework": "1.1.16",
"com.unity.textmeshpro": "2.1.1",
"com.unity.timeline": "1.2.16",
......
......@@ -30,6 +30,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.postprocessing": {
"version": "2.3.0",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.16",
"depth": 0,
......
......@@ -573,7 +573,19 @@ PlayerSettings:
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2
30: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
......
......@@ -16,7 +16,7 @@ TagManager:
-
- Stack Node
- Obstacle
-
- PostProcessing
-
-
-
......
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