Commit a9c31300 authored by Parsa Rahmaty's avatar Parsa Rahmaty

Added Lighthouse

parent ae0d2844
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This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -7,9 +7,16 @@ public class CannonControls : MonoBehaviour ...@@ -7,9 +7,16 @@ public class CannonControls : MonoBehaviour
[SerializeField] private GameObject projectile = null; [SerializeField] private GameObject projectile = null;
[SerializeField] private float shootingDelay = 0.2f; [SerializeField] private float shootingDelay = 0.2f;
[SerializeField] private Collider[] cannonColliders = null; [SerializeField] private Collider[] cannonColliders = null;
private float delay; private float delay;
private float timeLeftToShoot = 0f; // the amount of time passed since last shot private float timeLeftToShoot = 0f; // the amount of time passed since last shot
private bool isOn = true; private bool isOn = true;
private Movable movable;
private void Awake()
{
movable = transform.parent.GetComponent<Movable>();
}
void Start() void Start()
{ {
...@@ -19,6 +26,7 @@ public class CannonControls : MonoBehaviour ...@@ -19,6 +26,7 @@ public class CannonControls : MonoBehaviour
GameEvents.instance.onGameRestartEvent += TurnOnControls; GameEvents.instance.onGameRestartEvent += TurnOnControls;
GameEvents.instance.onGameLostEvent += TurnOffColliderTrigger; GameEvents.instance.onGameLostEvent += TurnOffColliderTrigger;
GameEvents.instance.onGameRestartEvent += TurnOnColliderTrigger; GameEvents.instance.onGameRestartEvent += TurnOnColliderTrigger;
//GameEvents.instance.onNextLevelEvent += GoNextLevel;
} }
void Update() void Update()
...@@ -72,11 +80,21 @@ public class CannonControls : MonoBehaviour ...@@ -72,11 +80,21 @@ public class CannonControls : MonoBehaviour
collider.isTrigger = false; collider.isTrigger = false;
} }
void PauseControl() private void PauseControl()
{ {
StartCoroutine("StopControls"); StartCoroutine("StopControls");
} }
private void GoNextLevel()
{
Invoke("GoForward", 1.34f);
}
private void GoForward()
{
movable.SetDestinationWithCurve(transform.position + new Vector3(0f, 0f, 10f), 2f);
}
IEnumerator StopControls() IEnumerator StopControls()
{ {
isOn = false; isOn = false;
......
...@@ -24,7 +24,7 @@ public class GameManager : MonoBehaviour ...@@ -24,7 +24,7 @@ public class GameManager : MonoBehaviour
private void AddWinScore() private void AddWinScore()
{ {
ScoreKeeper.instance.IncrementScore(scoreOnWinLevel); //ScoreKeeper.instance.IncrementScore(scoreOnWinLevel);
} }
//private void ShortPause() //private void ShortPause()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelGround : MonoBehaviour
{
private void Start()
{
GameEvents.instance.onNextLevelEvent += ChangeLevel;
}
private void ChangeLevel()
{
}
}
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...@@ -38,7 +38,7 @@ public class Stack : MonoBehaviour ...@@ -38,7 +38,7 @@ public class Stack : MonoBehaviour
// Destroy the last stack node // Destroy the last stack node
collision.gameObject.GetComponent<Cannonball>().HitNode(); collision.gameObject.GetComponent<Cannonball>().HitNode();
Destroy(collision.gameObject); Destroy(collision.gameObject);
ScoreKeeper.instance.IncrementScore(nodeHolder.GetBottomNode().gameObject.GetComponent<StackNode>().score); //ScoreKeeper.instance.IncrementScore(nodeHolder.GetBottomNode().gameObject.GetComponent<StackNode>().score);
nodeHolder.RemoveBottomNode(); nodeHolder.RemoveBottomNode();
nodesLeft--; nodesLeft--;
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
"com.unity.collab-proxy": "1.2.16", "com.unity.collab-proxy": "1.2.16",
"com.unity.ide.rider": "1.1.4", "com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.2.1", "com.unity.ide.vscode": "1.2.1",
"com.unity.postprocessing": "2.3.0",
"com.unity.test-framework": "1.1.16", "com.unity.test-framework": "1.1.16",
"com.unity.textmeshpro": "2.1.1", "com.unity.textmeshpro": "2.1.1",
"com.unity.timeline": "1.2.16", "com.unity.timeline": "1.2.16",
......
...@@ -30,6 +30,13 @@ ...@@ -30,6 +30,13 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.postprocessing": {
"version": "2.3.0",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.16", "version": "1.1.16",
"depth": 0, "depth": 0,
......
...@@ -573,7 +573,19 @@ PlayerSettings: ...@@ -573,7 +573,19 @@ PlayerSettings:
webGLLinkerTarget: 1 webGLLinkerTarget: 1
webGLThreadsSupport: 0 webGLThreadsSupport: 0
webGLWasmStreaming: 0 webGLWasmStreaming: 0
scriptingDefineSymbols: {} scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2
30: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend: {}
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
......
...@@ -16,7 +16,7 @@ TagManager: ...@@ -16,7 +16,7 @@ TagManager:
- -
- Stack Node - Stack Node
- Obstacle - Obstacle
- - PostProcessing
- -
- -
- -
......
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