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9631059
car-sim-remaster
Commits
d222d1b2
Commit
d222d1b2
authored
Jul 10, 2020
by
kash
Browse files
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change vibrate shoulder trigger algorithm
parent
5ba655c5
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5 changed files
with
152 additions
and
213 deletions
+152
-213
indexLayout.xml
.idea/.idea.CarSimulation/.idea/indexLayout.xml
+1
-0
workspace.xml
.idea/.idea.CarSimulation/.idea/workspace.xml
+61
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SampleScene.unity
Assets/Scenes/SampleScene.unity
+62
-130
final orginal.prefab
Assets/prefabs/final orginal.prefab
+18
-0
Side.cs
Assets/scripts/Side.cs
+10
-9
No files found.
.idea/.idea.CarSimulation/.idea/indexLayout.xml
View file @
d222d1b2
...
...
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.idea/.idea.CarSimulation/.idea/workspace.xml
View file @
d222d1b2
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d222d1b2
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Assets/scripts/Side.cs
View file @
d222d1b2
...
...
@@ -8,18 +8,16 @@ public class Side : MonoBehaviour
// Start is called before the first frame update
private
void
OnTriggerEnter
(
Collider
collider
)
private
void
OnCollisionEnter
(
Collision
other
)
{
if
(
collid
er
.
transform
.
root
.
tag
==
"Player"
)
if
(
oth
er
.
transform
.
root
.
tag
==
"Player"
)
{
collid
er
.
transform
.
root
.
GetComponent
<
ShoulderVibrate
>().
shoulderOn
=
1
;
oth
er
.
transform
.
root
.
GetComponent
<
ShoulderVibrate
>().
shoulderOn
=
1
;
}
// Debug.Log("On shoulder");
// wheel.transform.Translate(0, UpForce, 0);
}
private
void
On
TriggerExit
(
Collider
collider
)
private
void
On
CollisionExit
(
Collision
collider
)
{
if
(
collider
.
transform
.
root
.
tag
==
"Player"
)
{
...
...
@@ -27,9 +25,12 @@ public class Side : MonoBehaviour
}
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private
void
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(
Collider
collider
)
private
void
OnCollisionStay
(
Collision
collider
)
{
Debug
.
Log
(
collider
.
transform
.
root
.
name
);
// Debug.Log("col"
);
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tag
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)
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root
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