Commit 936a9011 authored by Danial KordModanlou's avatar Danial KordModanlou

distance system updated

parent 098c4aaa
......@@ -19,6 +19,7 @@
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......
......@@ -3,8 +3,9 @@
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......@@ -29,11 +30,11 @@
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......@@ -83,22 +84,22 @@
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......@@ -440,8 +441,8 @@
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<option value="$PROJECT_DIR$/Assets/TurnTheGameOn/IK Driver/Scripts/Utility/IKD_DemoController.cs" />
<option value="$PROJECT_DIR$/Assets/scripts/menuSystem.cs" />
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......@@ -540,12 +541,12 @@
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......@@ -557,7 +558,7 @@
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......@@ -1178,29 +1179,10 @@
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......@@ -1231,5 +1213,24 @@
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\ No newline at end of file
This diff is collapsed.
......@@ -26,11 +26,13 @@ public class Wall : MonoBehaviour
public Vector3 distanceToCar(Vector3 car)
{
car = transform.InverseTransformPoint(car);
//car = transform.InverseTransformPoint(car);
Debug.Log(GetComponent<MeshCollider>().name);
Vector3 closestPoint = GetComponent<MeshCollider>().ClosestPointOnBounds(car);
Vector3 closestPoint = this.transform.GetComponent<MeshCollider>().ClosestPointOnBounds(car);
Debug.Log("--> "+ car +" " +transform.TransformPoint(closestPoint));
lastPos = closestPoint;//transform.TransformPoint(closestPoint);//closestPoint;
lastPoint = car;//transform.TransformPoint(car);
return closestPoint;
}
......@@ -41,6 +43,7 @@ public class Wall : MonoBehaviour
public void newMethod(Vector3 point,Action<Vector3,float> onComplete)
{
// distanceToCar(point);
StartCoroutine(findVertex(point, onComplete));
}
......@@ -73,14 +76,15 @@ public class Wall : MonoBehaviour
}
}
// convert nearest vertex back to world space
lastPos = transform.TransformPoint(nearestVertex);
lastPoint = transform.TransformPoint(point);
Debug.Log("--> "+ point +" " +minDistanceSqr + " " + transform.TransformPoint(nearestVertex));
minDistanceSqr = Vector3.Distance(transform.TransformPoint(nearestVertex), lastPoint);
Debug.Log("--> "+ point +" " +minDistanceSqr + " " );
onComplete(transform.TransformPoint(nearestVertex), minDistanceSqr);
lastPos = transform.TransformPoint(nearestVertex);
lastPoint = transform.TransformPoint(point);
Debug.Log(lastPoint);
// Debug.Log(lastPoint);
yield break;
}
......
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