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9611046
chess
Commits
05d5172b
Commit
05d5172b
authored
May 17, 2019
by
9611046
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first view of pieces on board completed
parent
37957f2d
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1 changed file
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206 additions
and
81 deletions
+206
-81
Main.java
src/game/Main.java
+206
-81
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src/game/Main.java
View file @
05d5172b
package
game
;
import
pieces.*
;
import
javax.swing.*
;
import
java.awt.*
;
import
java.awt.event.MouseEvent
;
import
java.awt.event.MouseListener
;
import
java.util.ArrayList
;
public
class
Main
extends
JFrame
implements
MouseListener
{
/**
* @author Newsha Shahbodaghkhan
*/
/**
* This is my Main class GUI is performed in Main
*/
private
JButton
[][]
chessBoardSquares
=
new
JButton
[
8
][
8
];
// private Image[][] chessPieceImages = new Image[2][6];
// private final JLabel message = new JLabel(
// "Chess Champ is ready to play!");
// public static final int QUEEN = 0, KING = 1,
// ROOK = 2, KNIGHT = 3, BISHOP = 4, PAWN = 5;
// public static final int[] STARTING_ROW = {
// ROOK, KNIGHT, BISHOP, KING, QUEEN, BISHOP, KNIGHT, ROOK };
private
Main
()
public
class
Main
extends
JFrame
implements
MouseListener
{
//I want to make only one instance of Mainboard
private
static
Main
Mainboard
;
// private JButton[][] chessBoardSquares ;
private
Square
[][]
chessBoardSquares
;
private
JFrame
myFrame
;
private
static
Rook
wr01
,
wr02
,
br01
,
br02
;
private
static
Knight
wk01
,
wk02
,
bk01
,
bk02
;
private
static
Bishop
wb01
,
wb02
,
bb01
,
bb02
;
private
static
Pawn
wp
[],
bp
[];
private
static
Queen
wq
,
bq
;
private
static
King
wk
,
bk
;
public
static
void
main
(
String
[]
args
)
{
// Mainboard.setVisible(true);
wr01
=
new
Rook
(
"WR01"
,
"src\\game\\White_Rook.png"
,
"w"
);
wr02
=
new
Rook
(
"WR02"
,
"src\\game\\White_Rook.png"
,
"w"
);
br01
=
new
Rook
(
"BR01"
,
"src\\game\\Black_Rook.png"
,
"b"
);
br02
=
new
Rook
(
"BR02"
,
"src\\game\\Black_Rook.png"
,
"b"
);
wk01
=
new
Knight
(
"WK01"
,
"src\\game\\White_Knight.png"
,
"w"
);
wk02
=
new
Knight
(
"WK02"
,
"src\\game\\White_Knight.png"
,
"w"
);
bk01
=
new
Knight
(
"BK01"
,
"src\\game\\Black_Knight.png"
,
"b"
);
bk02
=
new
Knight
(
"BK02"
,
"src\\game\\Black_Knight.png"
,
"b"
);
wb01
=
new
Bishop
(
"WB01"
,
"src\\game\\White_Bishop.png"
,
"w"
);
wb02
=
new
Bishop
(
"WB02"
,
"src\\game\\White_Bishop.png"
,
"w"
);
bb01
=
new
Bishop
(
"BB01"
,
"src\\game\\Black_Bishop.png"
,
"b"
);
bb02
=
new
Bishop
(
"BB02"
,
"src\\game\\Black_Bishop.png"
,
"b"
);
wq
=
new
Queen
(
"WQ"
,
"src\\game\\White_Queen.png"
,
"w"
);
bq
=
new
Queen
(
"BQ"
,
"src\\game\\Black_Queen.png"
,
"b"
);
wk
=
new
King
(
"WK"
,
"src\\game\\White_King.png"
,
"w"
,
7
,
3
);
bk
=
new
King
(
"BK"
,
"src\\game\\Black_King.png"
,
"b"
,
0
,
3
);
wp
=
new
Pawn
[
8
];
bp
=
new
Pawn
[
8
];
for
(
int
i
=
0
;
i
<
8
;
i
++)
{
wp
[
i
]=
new
Pawn
(
"WP0"
+(
i
+
1
),
"src\\game\\White_Pawn.png"
,
"w"
);
bp
[
i
]=
new
Pawn
(
"BP0"
+(
i
+
1
),
"src\\game\\Black_Pawn.png"
,
"b"
);
}
Mainboard
=
new
Main
();
}
JFrame
myFrame
=
new
JFrame
(
"Chess"
);
private
Main
()
{
chessBoardSquares
=
new
Square
[
8
][
8
];
myFrame
=
new
JFrame
(
"Chess"
);
myFrame
.
setLayout
(
new
BorderLayout
(
100
,
100
));
JPanel
centerpanel
=
new
JPanel
();
...
...
@@ -30,6 +71,7 @@ private Main()
westPanel
.
setBackground
(
Color
.
BLACK
);
westPanel
.
setPreferredSize
(
new
Dimension
(
400
,
30
));
westPanel
.
setLayout
(
new
BorderLayout
(
3
,
1
));
JPanel
northOfWest
=
new
JPanel
();
northOfWest
.
setPreferredSize
(
new
Dimension
(
400
,
100
));
northOfWest
.
setBackground
(
new
Color
(
51
,
0
,
0
));
...
...
@@ -49,69 +91,152 @@ private Main()
centerpanel
.
setBackground
(
Color
.
black
);
JPanel
eastPanel
=
new
JPanel
();
// eastPanel.setBackground(Color.RED);
centerpanel
.
setLayout
(
new
GridLayout
(
8
,
8
));
myFrame
.
add
(
centerpanel
,
BorderLayout
.
CENTER
);
myFrame
.
add
(
westPanel
,
BorderLayout
.
WEST
);
myFrame
.
add
(
eastPanel
,
BorderLayout
.
EAST
);
// JPanel[] myJP = new JPanel[64];
// ArrayList<JPanel> myJP=new ArrayList<>(64);
ArrayList
<
JButton
>
myJP
=
new
ArrayList
<>(
64
);
for
(
int
i
=
0
;
i
<
64
;
i
++)
{
JButton
j
=
new
JButton
();
// JButton[] buttons = new JButton[8];
// for(int k=0;k<8;k++){
// buttons[i]=
// }i
// JButton button = new JButton();
// j.add(button);
// myJP.add(j);
// j.addActionListener(new test(j));
for
(
int
i
=
0
;
i
<
8
;
i
++)
{
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
chessBoardSquares
[
i
][
j
]
=
new
Square
(
i
,
j
);
}
}
for
(
int
i
=
0
;
i
<
8
;
i
++)
{
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
if
(
i
%
2
==
j
%
2
)
{
myJP
.
get
((
i
*
8
)
+
j
).
setBackground
(
new
Color
(
51
,
51
,
51
));
chessBoardSquares
[
i
][
j
].
setBackground
(
new
Color
(
204
,
204
,
204
));
}
if
(
i
%
2
!=
j
%
2
)
{
myJP
.
get
((
i
*
8
)
+
j
).
setBackground
(
new
Color
(
204
,
204
,
204
));
chessBoardSquares
[
i
][
j
].
setBackground
(
new
Color
(
51
,
51
,
51
));
}
}
}
// Piece piece;
for
(
int
i
=
0
;
i
<
8
;
i
++)
{
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
// piece = null;
if
(
i
==
0
&&
j
==
0
)
{
// piece = br01;
chessBoardSquares
[
i
][
j
].
setPiece
(
br01
);
}
else
if
(
i
==
0
&&
j
==
7
)
{
// piece = br02;
chessBoardSquares
[
i
][
j
].
setPiece
(
br02
);
}
else
if
(
i
==
7
&&
j
==
0
)
{
//piece = wr01;
// P.setImage("src\\game\\White_Rook.png");
chessBoardSquares
[
i
][
j
].
setPiece
(
wr01
);
}
else
if
(
i
==
7
&&
j
==
7
)
{
//piece = wr02;
chessBoardSquares
[
i
][
j
].
setPiece
(
wr02
);
}
// myJP.add()
// ArrayList<JButton> button=new ArrayList<>();
// for(int i=0;i<64;i++){button.get(i)=myJP.get(i)}
for
(
int
i
=
0
;
i
<
64
;
i
++)
{
centerpanel
.
add
(
myJP
.
get
(
i
));
else
if
(
i
==
0
&&
j
==
1
)
{
//piece = bk01;
chessBoardSquares
[
i
][
j
].
setPiece
(
bk01
);
}
else
if
(
i
==
0
&&
j
==
6
)
{
//piece = bk02;
chessBoardSquares
[
i
][
j
].
setPiece
(
bk02
);
}
else
if
(
i
==
7
&&
j
==
1
)
{
//piece = wk01;
chessBoardSquares
[
i
][
j
].
setPiece
(
wk01
);
}
else
if
(
i
==
7
&&
j
==
6
)
{
//piece = wk02;
chessBoardSquares
[
i
][
j
].
setPiece
(
wk02
);
}
else
if
(
i
==
0
&&
j
==
2
)
{
//piece = bb01;
chessBoardSquares
[
i
][
j
].
setPiece
(
bb01
);
}
else
if
(
i
==
0
&&
j
==
5
)
{
//piece = bb02;
chessBoardSquares
[
i
][
j
].
setPiece
(
bb02
);
}
else
if
(
i
==
7
&&
j
==
2
)
{
//piece = wb01;
chessBoardSquares
[
i
][
j
].
setPiece
(
wb01
);
}
else
if
(
i
==
7
&&
j
==
5
)
{
//piece = wb02;
chessBoardSquares
[
i
][
j
].
setPiece
(
wb02
);
}
else
if
(
i
==
0
&&
j
==
3
)
{
//piece = bk;
chessBoardSquares
[
i
][
j
].
setPiece
(
bk
);
}
else
if
(
i
==
0
&&
j
==
4
)
{
//piece = bq;
chessBoardSquares
[
i
][
j
].
setPiece
(
bq
);
}
else
if
(
i
==
7
&&
j
==
3
)
{
//piece = wk;
chessBoardSquares
[
i
][
j
].
setPiece
(
wk
);
}
else
if
(
i
==
7
&&
j
==
4
)
{
//piece = wq;
chessBoardSquares
[
i
][
j
].
setPiece
(
wq
);
}
else
if
(
i
==
1
)
{
// piece = bp[j];
chessBoardSquares
[
1
][
j
].
setPiece
(
bp
[
j
]);
}
else
if
(
i
==
6
)
{
// piece = wp[j];
chessBoardSquares
[
6
][
j
].
setPiece
(
wp
[
j
]);
}
// Square square = new Square(i, j, P);
// square.setPiece(P);
// piece= wr02;
// assert P != null;
// piece=new Rook("1","src\\\\game\\\\White_Rook.png","w");
// chessBoardSquares[i][j].setPiece(piece);
}
}
//chessBoardSquares[0][0].selectSquare();
//ImageIcon img = Black_Rook.png;
//JLabel imgLabel = new JLabel(new ImageIcon("Black_Rook.png"));
chessBoardSquares
[
0
][
0
].
add
(
new
JLabel
(
new
ImageIcon
(
"src\\game\\Black_Rook.png"
)));
for
(
int
i
=
0
;
i
<
8
;
i
++)
{
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
centerpanel
.
add
(
chessBoardSquares
[
i
][
j
]);
}
}
// JButton b1 = new JButton();
myFrame
.
setVisible
(
true
);
myFrame
.
setResizable
(
true
);
myFrame
.
setExtendedState
(
myFrame
.
getExtendedState
()
|
JFrame
.
MAXIMIZED_BOTH
);
}
@Override
public
void
mouseClicked
(
MouseEvent
e
){
public
void
mouseClicked
(
MouseEvent
e
){
}
@Override
public
void
mouseEntered
(
MouseEvent
arg0
)
{
public
void
mouseEntered
(
MouseEvent
arg0
)
{
}
@Override
public
void
mouseExited
(
MouseEvent
arg0
)
{
public
void
mouseExited
(
MouseEvent
arg0
)
{
}
@Override
public
void
mousePressed
(
MouseEvent
arg0
)
{
public
void
mousePressed
(
MouseEvent
arg0
)
{
}
@Override
public
void
mouseReleased
(
MouseEvent
arg0
)
{
public
void
mouseReleased
(
MouseEvent
arg0
)
{
}
...
...
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